Commit Graph

422 Commits

Author SHA1 Message Date
6cedff3ff8 Refactored UI package... 2024-05-27 14:38:56 -04:00
1a7c8e44d0 Changed Core package clipping... 2024-05-27 13:48:12 -04:00
632916444f More code refactoring... 2024-05-27 12:59:41 -04:00
4cd99a1003 Refactored world drawing procedures... 2024-05-27 12:45:31 -04:00
a5351bb4c5 Finished general world rendering profiling and added rendering caps... 2024-05-27 11:51:57 -04:00
7b57ad4bd1 Profiling and optimization of tiles rendering done... 2024-05-27 11:31:03 -04:00
9ef53ed704 Added copied greave icons and world profiling... 2024-05-27 10:40:07 -04:00
992facd9f4 Added helmet icons... 2024-05-27 07:46:19 -04:00
63c1844890 Added ash, grass, rough and sand biome spritesheets... 2024-05-27 06:03:07 -04:00
71984fb0fd Finished snow biome spritesheet... 2024-05-27 05:02:02 -04:00
f1ebe09f82 Finished swamp biome spritesheet... 2024-05-26 16:20:08 -04:00
c59d915f66 Refactored lake generation and collision-restricted generation... 2024-05-26 14:56:32 -04:00
1699d73d55 Extracted earth to water transition procedure... 2024-05-26 14:15:26 -04:00
513e4655f3 Good night me... 2024-05-25 15:43:54 -04:00
cabd180dfb Last bug fixed, but code sucks... 2024-05-25 14:56:08 -04:00
ca93e3ad8e Added lake borders, one last thing to fix... 2024-05-25 14:45:01 -04:00
1d0e71f814 Added inner lake corners... 2024-05-25 14:20:43 -04:00
4be93b4380 Added lake corners... 2024-05-25 13:57:13 -04:00
2436aebe22 Happy with lake generation... 2024-05-25 13:10:34 -04:00
96a6b073c5 Experimenting with very simple generation... 2024-05-25 10:43:47 -04:00
03719ab744 Testing lake procedural generation... 2024-05-25 08:56:49 -04:00
cd96dc5ea1 Implemented water, tested, but not procedurally generated yet... 2024-05-25 08:40:28 -04:00
fc5b64532f Refactored biome-separated world rendering... 2024-05-25 06:33:05 -04:00
043dba7c07 Added separate biome terrain sprite sheets... 2024-05-25 05:46:18 -04:00
4b274bf2e5 Added window size limits and cursor rendering... 2024-05-25 04:39:07 -04:00
3c4816c6ee Completed map saving and loading, needs item data... 2024-05-25 03:53:53 -04:00
68cf53a11f Added all sorts of point saving... 2024-05-25 03:19:58 -04:00
f4453d06a3 Revised map saving a lot... 2024-05-25 03:00:30 -04:00
d675ce7467 Minor refactorings, moving procedures to world and quality revisions... 2024-05-25 01:48:03 -04:00
50e8bfdb98 Prototype sequaltial integer IO... 2024-05-23 08:29:21 -04:00
32d41d7669 Prototype map saving, PNG based, probably will be removed... 2024-05-23 08:03:38 -04:00
cfb053bb9c Removed usage of Core package namespace from Main... 2024-05-23 07:30:44 -04:00
75e3770bff Added and tested 2 more locations... 2024-05-23 06:36:59 -04:00
d92cc40c61 Refactoring code in general... 2024-05-23 04:52:45 -04:00
912fcaa047 Added skill points... 2024-05-23 04:44:43 -04:00
ea3496c1a5 Work in progress update, refactored Effect package... 2024-05-23 03:57:06 -04:00
50eced984c Adding points in most logical places... 2024-05-23 03:34:45 -04:00
f65c8c252f Using points, work in progress... 2024-05-23 02:58:30 -04:00
fc6d0c44f2 Added resource cheats... 2024-05-22 21:22:34 -04:00
724a037413 Refactoring and F keys... 2024-05-22 21:05:19 -04:00
45b2d4feb8 Minor update to Unit package... Sadly... 2024-05-21 12:15:51 -04:00
388b039671 Refactored Unit package a lot... 2024-05-21 11:14:17 -04:00
94073bdd59 Work in progress on minimap rendering... 2024-05-20 16:55:16 -04:00
a02a50d72c Minor source changes... 2024-05-20 15:30:40 -04:00
3d3424aa18 Removed sounds for now, added sword icons... 2024-05-19 18:59:02 -04:00
8e72e66469 Gameplay pretty much finished except for buildings... 2024-05-19 15:06:20 -04:00
d9fa3ef605 Finished map frame, ez... 2024-05-19 14:34:13 -04:00
7b65d4e0db Reimplementing zoom factor related map border rednering... 2024-05-19 13:57:13 -04:00
b947518a56 Revision of Chad data in World package... 2024-05-19 13:29:28 -04:00
3af6733ebe Added states to locations... 2024-05-19 12:29:15 -04:00
753b35b60d Finished naive effect implementation... 2024-05-19 11:32:19 -04:00
9b5bffa7d3 Finished world locations, working on effects and evokes... 2024-05-19 10:33:58 -04:00
c4ac4e759c Implementing HoM&M3-like water due to performance... 2024-05-19 07:23:55 -04:00
dc45310370 Initial braindead borderless random water implementation... 2024-05-19 07:02:34 -04:00
24203e0992 Adding water slowly but surely... 2024-05-19 06:43:46 -04:00
907f117f41 Revised few Core functions to use tint, and blanked tiny fill bars... 2024-05-19 05:42:45 -04:00
38ff1739ae Tested out tinted tiny fill bars, works, uploading other sprites soon... 2024-05-19 05:18:19 -04:00
b86c9235c5 Fixed borders in fill bars... 2024-05-19 04:52:43 -04:00
8e66036e2f Ended major refactoring for now... 2024-05-19 03:18:31 -04:00
20c6e78ec4 Work in progress on refactoring stupid names... 2024-05-19 02:59:45 -04:00
169866a93c Another major moving, source code fixed, all works! 2024-05-18 15:16:09 -04:00
a3f3082268 Added few more equipment icons and other minor refactorings... 2024-05-17 21:52:05 -04:00
929334dd9f Refactored points drawing code and revised Chad view... 2024-05-17 21:00:50 -04:00
5e1aad287e Finished item pick-ups and inventory... 2024-05-17 20:02:37 -04:00
bcbc66d8e1 Work in progress on equipment, works so far... 2024-05-17 19:37:52 -04:00
6a0b93949a Implementing inventory, pick-ups, drop-downs, chad data viewer... 2024-05-17 18:35:31 -04:00
e773e4b385 Minor mapshot fix... 2024-05-16 15:31:48 -04:00
f2dede1a16 Added landmark descriptions and names, and 4 new ones... 2024-05-16 15:28:02 -04:00
600ca67069 Various general refactoring... 2024-05-16 14:52:41 -04:00
5b0c6f2e0f Working on Chad menus... 2024-05-16 13:17:36 -04:00
6e85588237 Added chads and more chad information, also refactored UI... 2024-05-16 12:35:36 -04:00
f06b32f8ae Refactored some UI code... 2024-05-16 10:43:39 -04:00
20e1c6a91c Implemented tiny fill bars for 7 UI themes... 2024-05-16 10:13:08 -04:00
a33b4e2453 Added Uldrae... 2024-05-15 08:31:49 -04:00
7ba21d2a81 Minor refactoring of deity data... 2024-05-15 06:38:53 -04:00
a974a96f72 Added Aezora and deity data... 2024-05-15 06:30:40 -04:00
bb6e8d7dea Endata-ed (?) additional equipment... 2024-05-15 05:40:06 -04:00
23122cecd0 Added 10 world landmarks... 2024-05-15 05:06:15 -04:00
611ac28395 Reimplemented magics and added 3 new ones... 2024-05-13 15:43:06 -04:00
4ede350cc2 Added fill bar and font colour... 2024-05-13 13:20:33 -04:00
adaf96d743 Refactoring will wait... 2024-05-13 09:55:14 -04:00
0d1b03cdd1 Added mouse wheel, text scrolling... 2024-05-13 09:32:49 -04:00
53a4179c40 Even worse code due to Adas limitations... 2024-05-13 09:20:16 -04:00
482e43deac Minor fixes font wise... 2024-05-13 08:09:54 -04:00
5d4de6e619 New monospace font, handmade, and testing it... 2024-05-13 07:40:23 -04:00
ec45e7c1e4 Okay, it works, time to refactor it... 2024-05-13 06:54:57 -04:00
521ce5dd0b The worst Ada code I have ever wrote... 2024-05-13 06:41:21 -04:00
725296802c Implementing Xyntax in Ada work in progress... 2024-05-13 04:03:27 -04:00
f8c75a8be5 Work in progress on source code preview... 2024-05-12 20:45:26 -04:00
b4e01ceba2 Added Material package... 2024-05-12 20:15:36 -04:00
23cd5c16e6 Finished Goblin UI theme (for now)... 2024-05-12 18:07:18 -04:00
0fafd3d2ea Finalized Dwarf UI theme sprites... 2024-05-12 13:19:15 -04:00
a65196c193 Finished Fairy UI theme... 2024-05-12 12:50:25 -04:00
515da79e86 More Faity UI theme sprites... 2024-05-12 12:33:25 -04:00
190154aac8 Added window icon... 2024-05-12 11:29:20 -04:00
be775dfd2e Moved monospace font to UI... 2024-05-12 11:12:52 -04:00
2925dc0b95 Fixed one stupid rendering bug... 2024-05-12 11:08:32 -04:00
34c87628eb Added reveal map on M signal... 2024-05-12 10:07:37 -04:00
e19220d15a A lot of minor UI fixes... 2024-05-11 06:01:07 -04:00
67c8197ba7 Minor changes and benchmarking... 2024-05-11 05:13:45 -04:00
f02dcc66f5 Added names for Equipment... 2024-05-11 03:50:51 -04:00
4e3d5cfa61 Renamed Item package, minor changes... 2024-05-11 03:38:33 -04:00
f7e3d41b05 Fixed small help box bug... 2024-05-11 03:20:04 -04:00
a3b1bbbc82 Work in progress UI changes... 2024-05-11 03:03:28 -04:00
4f46b202df Major unit refactoring... 2024-05-11 02:13:20 -04:00
b71493497a Revised Unit package to use indexed arrays... 2024-05-11 01:45:06 -04:00
572372a3bf Added skill and resource point lists in... 2024-05-11 00:49:15 -04:00
bd9b3f0056 Prototyping out Chad state view panel... 2024-05-11 00:42:24 -04:00
39335fe890 A lot of major refactoring, adding world data soon... 2024-05-11 00:28:50 -04:00
4f1dddd7d1 New world biome previews and changed introduction... 2024-05-10 23:44:09 -04:00
642a0b5046 Some refactoring and experimental work... 2024-05-10 22:09:30 -04:00
af4e800498 Minor changes from yesterday... 2024-05-09 22:23:40 -04:00
c8d61ad968 Finished alpha unit-less mapshot procedure... 2024-05-09 15:54:39 -04:00
62dc7a81d6 Prototyping mapshot functionality... 2024-05-09 14:52:19 -04:00
27c887089f File IO experimentation... 2024-05-09 12:52:23 -04:00
e75c62b0d0 Added check boxes... 2024-05-09 11:28:40 -04:00
36358dc2c1 Work in progress font and buttons... 2024-05-09 11:03:39 -04:00
16db1d8efd Added introduction sprites... 2024-05-09 09:11:26 -04:00
c0fe52c155 Minor Core drawing changes and 4 new item sprites... 2024-05-09 06:49:24 -04:00
8a27843637 Revised some pixel art and abstracted out map frame with new sprites for it... 2024-05-09 06:16:11 -04:00
dad2e46c34 Added unit+items to world drawing procedure... 2024-05-09 05:07:20 -04:00
7e660f394a Added in-world-preview map frame rendering... 2024-05-09 04:07:25 -04:00
ff9cf274d0 Added cursor movement with range 6 and more tiny fixes... 2024-05-09 03:53:38 -04:00
9ad5151048 Added title bar colour... 2024-05-09 02:43:09 -04:00
2f09cb9216 Revised some Core and Ray code... 2024-05-09 02:08:01 -04:00
394ee1f98e A lot of refactoring and pixelbug fixing, still WIP... 2024-05-08 19:30:00 -04:00
0e3a14ccab Removed AI completely, refactored UI and Core. 2024-05-08 18:34:49 -04:00
c16f5dd4e3 Circled map revealing thing and had dinner... 2024-05-08 18:06:37 -04:00
e73d65ec9a Added map revealing thing... 2024-05-08 17:14:49 -04:00
faad7fac15 Refactored some core and UI code... 2024-05-08 16:45:08 -04:00
a493ea7d61 Changed signal mode to strict enumeration value, have equality hack... 2024-05-08 16:17:47 -04:00
42806f33c5 Removed a lot of dead code, stupid stuff, and bot-unique AI... 2024-05-08 15:43:44 -04:00
9ad650eab0 Removed old menu procedures from attribute, skill and resource packages... 2024-05-08 15:33:13 -04:00
5be8b6af53 Refactored UI code a lot, more to come with new record... 2024-05-07 09:59:26 -04:00
2308d088b9 Work in progress on menu alignment... 2024-05-07 09:06:08 -04:00
90d7576ad1 Added 6 new skills... 2024-05-07 08:07:01 -04:00
6472192efc New resource icons... 2024-05-07 03:58:41 -04:00
5bc6a1c81d New attribute icons and minor source changes... 2024-05-07 02:58:56 -04:00
aed65c0854 Small fix, Ada does not have default Steel resource, missed pun, Steelman Language Requirements... 2024-05-06 14:54:25 -04:00
938b9fc961 Resource descriptions... 2024-05-06 14:52:01 -04:00
7b8226f3ab Attribute descriptions... 2024-05-06 14:44:15 -04:00
58598f03c0 Extended landmarks collision to be any size, aka landmark sprite dependent. 2024-05-06 14:35:19 -04:00
7c8b9432a4 Extended collision system to buildings... 2024-05-06 14:18:30 -04:00
d60e511ed9 Added map view shading, square now... 2024-05-06 13:59:08 -04:00
b494cf8ef7 Implemented landmark collision system... 2024-05-06 08:38:47 -04:00
9d7ccdb213 Revamped Fairy UI theme and fixed Main one... 2024-05-06 08:13:54 -04:00
47899ff3f8 Added fur armour set and magic descriptions... 2024-05-05 13:09:59 -04:00
49238bb711 Added all finished items... 2024-05-05 12:30:51 -04:00
5fef023964 Added constructions and items into world data painlessly... 2024-05-05 11:46:56 -04:00
6d997367d4 Preparing World package for construction and item inclusion... 2024-05-05 11:38:15 -04:00