Commit Graph

404 Commits

Author SHA1 Message Date
600ca67069 Various general refactoring... 2024-05-16 14:52:41 -04:00
5b0c6f2e0f Working on Chad menus... 2024-05-16 13:17:36 -04:00
6e85588237 Added chads and more chad information, also refactored UI... 2024-05-16 12:35:36 -04:00
f06b32f8ae Refactored some UI code... 2024-05-16 10:43:39 -04:00
20e1c6a91c Implemented tiny fill bars for 7 UI themes... 2024-05-16 10:13:08 -04:00
a33b4e2453 Added Uldrae... 2024-05-15 08:31:49 -04:00
7ba21d2a81 Minor refactoring of deity data... 2024-05-15 06:38:53 -04:00
a974a96f72 Added Aezora and deity data... 2024-05-15 06:30:40 -04:00
bb6e8d7dea Endata-ed (?) additional equipment... 2024-05-15 05:40:06 -04:00
23122cecd0 Added 10 world landmarks... 2024-05-15 05:06:15 -04:00
611ac28395 Reimplemented magics and added 3 new ones... 2024-05-13 15:43:06 -04:00
4ede350cc2 Added fill bar and font colour... 2024-05-13 13:20:33 -04:00
adaf96d743 Refactoring will wait... 2024-05-13 09:55:14 -04:00
0d1b03cdd1 Added mouse wheel, text scrolling... 2024-05-13 09:32:49 -04:00
53a4179c40 Even worse code due to Adas limitations... 2024-05-13 09:20:16 -04:00
482e43deac Minor fixes font wise... 2024-05-13 08:09:54 -04:00
5d4de6e619 New monospace font, handmade, and testing it... 2024-05-13 07:40:23 -04:00
ec45e7c1e4 Okay, it works, time to refactor it... 2024-05-13 06:54:57 -04:00
521ce5dd0b The worst Ada code I have ever wrote... 2024-05-13 06:41:21 -04:00
725296802c Implementing Xyntax in Ada work in progress... 2024-05-13 04:03:27 -04:00
f8c75a8be5 Work in progress on source code preview... 2024-05-12 20:45:26 -04:00
b4e01ceba2 Added Material package... 2024-05-12 20:15:36 -04:00
23cd5c16e6 Finished Goblin UI theme (for now)... 2024-05-12 18:07:18 -04:00
0fafd3d2ea Finalized Dwarf UI theme sprites... 2024-05-12 13:19:15 -04:00
a65196c193 Finished Fairy UI theme... 2024-05-12 12:50:25 -04:00
515da79e86 More Faity UI theme sprites... 2024-05-12 12:33:25 -04:00
190154aac8 Added window icon... 2024-05-12 11:29:20 -04:00
be775dfd2e Moved monospace font to UI... 2024-05-12 11:12:52 -04:00
2925dc0b95 Fixed one stupid rendering bug... 2024-05-12 11:08:32 -04:00
34c87628eb Added reveal map on M signal... 2024-05-12 10:07:37 -04:00
e19220d15a A lot of minor UI fixes... 2024-05-11 06:01:07 -04:00
67c8197ba7 Minor changes and benchmarking... 2024-05-11 05:13:45 -04:00
f02dcc66f5 Added names for Equipment... 2024-05-11 03:50:51 -04:00
4e3d5cfa61 Renamed Item package, minor changes... 2024-05-11 03:38:33 -04:00
f7e3d41b05 Fixed small help box bug... 2024-05-11 03:20:04 -04:00
a3b1bbbc82 Work in progress UI changes... 2024-05-11 03:03:28 -04:00
4f46b202df Major unit refactoring... 2024-05-11 02:13:20 -04:00
b71493497a Revised Unit package to use indexed arrays... 2024-05-11 01:45:06 -04:00
572372a3bf Added skill and resource point lists in... 2024-05-11 00:49:15 -04:00
bd9b3f0056 Prototyping out Chad state view panel... 2024-05-11 00:42:24 -04:00
39335fe890 A lot of major refactoring, adding world data soon... 2024-05-11 00:28:50 -04:00
4f1dddd7d1 New world biome previews and changed introduction... 2024-05-10 23:44:09 -04:00
642a0b5046 Some refactoring and experimental work... 2024-05-10 22:09:30 -04:00
af4e800498 Minor changes from yesterday... 2024-05-09 22:23:40 -04:00
c8d61ad968 Finished alpha unit-less mapshot procedure... 2024-05-09 15:54:39 -04:00
62dc7a81d6 Prototyping mapshot functionality... 2024-05-09 14:52:19 -04:00
27c887089f File IO experimentation... 2024-05-09 12:52:23 -04:00
e75c62b0d0 Added check boxes... 2024-05-09 11:28:40 -04:00
36358dc2c1 Work in progress font and buttons... 2024-05-09 11:03:39 -04:00
16db1d8efd Added introduction sprites... 2024-05-09 09:11:26 -04:00
c0fe52c155 Minor Core drawing changes and 4 new item sprites... 2024-05-09 06:49:24 -04:00
8a27843637 Revised some pixel art and abstracted out map frame with new sprites for it... 2024-05-09 06:16:11 -04:00
dad2e46c34 Added unit+items to world drawing procedure... 2024-05-09 05:07:20 -04:00
7e660f394a Added in-world-preview map frame rendering... 2024-05-09 04:07:25 -04:00
ff9cf274d0 Added cursor movement with range 6 and more tiny fixes... 2024-05-09 03:53:38 -04:00
9ad5151048 Added title bar colour... 2024-05-09 02:43:09 -04:00
2f09cb9216 Revised some Core and Ray code... 2024-05-09 02:08:01 -04:00
394ee1f98e A lot of refactoring and pixelbug fixing, still WIP... 2024-05-08 19:30:00 -04:00
0e3a14ccab Removed AI completely, refactored UI and Core. 2024-05-08 18:34:49 -04:00
c16f5dd4e3 Circled map revealing thing and had dinner... 2024-05-08 18:06:37 -04:00
e73d65ec9a Added map revealing thing... 2024-05-08 17:14:49 -04:00
faad7fac15 Refactored some core and UI code... 2024-05-08 16:45:08 -04:00
a493ea7d61 Changed signal mode to strict enumeration value, have equality hack... 2024-05-08 16:17:47 -04:00
42806f33c5 Removed a lot of dead code, stupid stuff, and bot-unique AI... 2024-05-08 15:43:44 -04:00
9ad650eab0 Removed old menu procedures from attribute, skill and resource packages... 2024-05-08 15:33:13 -04:00
5be8b6af53 Refactored UI code a lot, more to come with new record... 2024-05-07 09:59:26 -04:00
2308d088b9 Work in progress on menu alignment... 2024-05-07 09:06:08 -04:00
90d7576ad1 Added 6 new skills... 2024-05-07 08:07:01 -04:00
6472192efc New resource icons... 2024-05-07 03:58:41 -04:00
5bc6a1c81d New attribute icons and minor source changes... 2024-05-07 02:58:56 -04:00
aed65c0854 Small fix, Ada does not have default Steel resource, missed pun, Steelman Language Requirements... 2024-05-06 14:54:25 -04:00
938b9fc961 Resource descriptions... 2024-05-06 14:52:01 -04:00
7b8226f3ab Attribute descriptions... 2024-05-06 14:44:15 -04:00
58598f03c0 Extended landmarks collision to be any size, aka landmark sprite dependent. 2024-05-06 14:35:19 -04:00
7c8b9432a4 Extended collision system to buildings... 2024-05-06 14:18:30 -04:00
d60e511ed9 Added map view shading, square now... 2024-05-06 13:59:08 -04:00
b494cf8ef7 Implemented landmark collision system... 2024-05-06 08:38:47 -04:00
9d7ccdb213 Revamped Fairy UI theme and fixed Main one... 2024-05-06 08:13:54 -04:00
47899ff3f8 Added fur armour set and magic descriptions... 2024-05-05 13:09:59 -04:00
49238bb711 Added all finished items... 2024-05-05 12:30:51 -04:00
5fef023964 Added constructions and items into world data painlessly... 2024-05-05 11:46:56 -04:00
6d997367d4 Preparing World package for construction and item inclusion... 2024-05-05 11:38:15 -04:00
381d088268 Added 6 faction-based home constructions and their data... 2024-05-05 10:22:48 -04:00
40516240a4 Experimental UI button selection... 2024-05-04 09:29:48 -04:00
857e50e96d Forgot what I changed again... 2024-05-04 09:17:56 -04:00
b016ea93e7 Added icon selection... 2024-05-04 08:40:03 -04:00
24f3a047d0 New prototype mouse input system... 2024-05-04 08:26:51 -04:00
3c6c3fac33 Removed some stupid commented out code... 2024-05-04 07:22:16 -04:00
16fbf216da Revised UI structure to use dynamic arrays, and revised menus. 2024-05-04 07:12:00 -04:00
5d0a29f15a Finished core menu system probably... 2024-05-03 10:39:28 -04:00
4ed6af967d Added skill, attribute and resource menus... 2024-05-03 10:13:49 -04:00
675631f0e8 Very stupid solution to simple problem right now... 2024-05-03 08:37:14 -04:00
e5a81dc24b Probably going back to simple solution... 2024-05-03 08:16:50 -04:00
f798e6c799 Experimenting with UI... 2024-05-03 07:55:17 -04:00
7253eb25cb Minor testing changes... 2024-05-03 06:49:12 -04:00
0ae392dbd3 Gameplay UI toggle icons... 2024-05-03 06:10:13 -04:00
cc7c27833d Fixed world UV rendering bug, added Alice into dumb rendering process. 2024-05-03 05:28:44 -04:00
c41bab9696 Added prototype magics... 2024-05-02 20:43:31 -04:00
15c1e969df Added faction base unit extras... 2024-05-02 20:02:59 -04:00
d5113a4b0c A lot of random changes that I am lazy to say... 2024-05-02 18:48:33 -04:00
d875d13ee6 Last change for today... 2024-05-01 15:28:30 -04:00
1ab1daff56 More sprite modificaitons and resizable window... 2024-05-01 15:19:12 -04:00
a21e9429cd Added Pepe chad, mouse movement, limited world rendering, other work in progress... 2024-05-01 14:41:55 -04:00
40c13d4476 Work in progress on world rendering... 2024-05-01 13:27:41 -04:00
3ddebf1104 Added imp fill bar and icons, fixed main fill bar... 2024-05-01 12:31:41 -04:00
a59c0ab1de Added imp tiny menu and text frame... 2024-05-01 11:47:19 -04:00
5016b89128 Working on Imp UI theme... 2024-05-01 10:16:25 -04:00
cc1c48753d Added fill bar and refactored UI more... 2024-05-01 09:55:56 -04:00
ab48e7100a UI refactoring works excellent, menu implementations later... 2024-05-01 09:26:06 -04:00
6c225c9bbf A lot of UI experimentation... 2024-05-01 09:15:38 -04:00
1ef03fec66 Reverting smaller changes due to serious FPS drop... 2024-05-01 07:38:47 -04:00
fd581b20e0 Experimenting with UI mouse input... 2024-05-01 07:24:10 -04:00
e29da50694 Removed monospace font, added icon action, copied fonts... 2024-05-01 00:16:19 -04:00
7fc9681914 Fixed font, dwarven title bar, etc. 2024-04-30 23:17:05 -04:00
292500e7da Fixed lower left corner bug, due to PNG mode, and added UI theme scroller... 2024-04-30 19:58:38 -04:00
48b17e09d4 Fixing lower left corner thing... 2024-04-30 19:42:17 -04:00
4ec49b468a Minor source change... 2024-04-30 14:20:30 -04:00
25d0351a52 Removing default UI theme in code, removing folder soon... 2024-04-30 13:04:32 -04:00
47379ded98 Added pixel art maces and clubs... 2024-04-29 04:56:47 -04:00
ed554ff8fe Minor UI changes... 2024-04-28 17:18:14 -04:00
2c21fb6b55 Fixed camera movement and zooming tiny bug, added zoom in/out on keypad. 2024-04-27 14:38:16 -04:00
d14d5f719f Found one bug, do not move on arrow keys... 2024-04-27 13:57:30 -04:00
9984f94c0e Fixed one UI bug, general revision almost done. 2024-04-27 13:05:44 -04:00
72605d02de Work in progress, quick push... 2024-04-27 12:34:16 -04:00
4bfc09dc08 Refactored loop, record and declare keyword alignment... 2024-04-27 10:01:54 -04:00
7c1308978b World tile details, generation fix, minor bug fixes... 2024-04-27 09:04:47 -04:00
ac2516439d Major changes done, now grinding code style... 2024-04-27 07:03:40 -04:00
a02d7bdbcf Minor changes yet again, UI and World refactoring in progress... 2024-04-27 03:49:02 -04:00
2f62c204bf Minor changes before going to bed... 2024-04-26 19:46:09 -04:00
8afc4fb6ef Major code refactoring compiles and runs, next is data... 2024-04-26 18:25:29 -04:00
db42302736 Autistic naming changes, version 667... 2024-04-26 16:28:01 -04:00
25ab404c92 Autistic naming changes, version 666... 2024-04-26 16:05:48 -04:00
93a8898b56 Experimental work on code structure in Items... 2024-04-26 15:49:49 -04:00
e5b06431bd Cleaned up Ray specification... 2024-04-26 11:05:19 -04:00
c31d319a93 Removed Ray namespace from Core... 2024-04-26 10:33:17 -04:00
9ba2c4a31e More updates, refactoring very soon... 2024-04-25 09:26:08 -04:00
310a6d035d UI and world scaling code... 2024-04-25 05:27:44 -04:00
0653ca2f57 Minor changes that ease the work... 2024-04-25 04:14:45 -04:00
206bd28fa8 Everything works now, less content, placeholders... 2024-04-25 03:46:07 -04:00
3750a8727b Breaking compilation of ~3000 SLOC project... 2024-04-25 00:27:13 -04:00
4b832177b0 Revised skills, attributes and resources... 2024-04-23 19:26:55 -04:00
950384aede Menu updates and image stringification... 2024-04-23 16:33:07 -04:00
a2e5ce337e Revised trait and sprite arrays... 2024-04-23 16:19:29 -04:00
d5e9a91c27 Minor skill changes... 2024-04-23 15:38:51 -04:00
a62dd1a3f3 Small main update... 2024-03-28 19:58:47 -04:00
3c7cd66cb7 Changed AI prototype structure to use global variables for implementation simplicity. 2024-03-25 14:28:49 -04:00
b8088023ec Forgot the change... 2024-03-24 11:49:29 -04:00
77f5adba08 Few comments for tomorrow... 2024-03-24 11:24:00 -04:00
71b6186474 Prototype is ready, review debug in progress... 2024-03-24 09:14:54 -04:00
fc6c37bc2e Finished 4th AI prototype, works nicely, we will see for scalability... 2024-03-24 08:07:42 -04:00
c6ba77627d Reality check and bit hacking... 2024-03-24 07:46:56 -04:00
4dfb96e3ad Insane bit hackery... 2024-03-22 14:38:17 -04:00
9960dca477 Changing core AI structure and adding AI agent data... 2024-03-22 13:57:31 -04:00
ed027eaccb Added global clan name list... 2024-03-22 11:19:05 -04:00
2989bbda90 Added global female names... 2024-03-22 11:16:35 -04:00
28fd6163c8 Prototype for indexing bot AI actions and male name definitions... 2024-03-22 11:08:37 -04:00
fdf995a1d8 AI prototype... 2024-03-22 09:15:33 -04:00
76f09c0936 I do not even know... 2024-03-22 00:37:54 -04:00
bfab2247ac Random seed... 2024-03-21 19:03:15 -04:00
fdaa79a556 Expanded logging system before implementing gameplay... 2024-03-21 18:28:26 -04:00
f48bf3e842 Grid renderer disabled by default. 2024-03-20 07:47:59 -04:00
67bed14643 Menu system quick fix and screen overlay. 2024-03-20 07:41:40 -04:00
ab3006f2b5 Removed keyboard key values... 2024-03-20 05:12:26 -04:00
1dcb8c3f9b Changed entire Raylib inclusion procedure... 2024-03-20 05:11:34 -04:00
9bc82e6648 Removed my own Raylib-Ada bindings... 2024-03-20 05:00:38 -04:00
7ef15ce048 Added my own Raylib Ada language bindings into Xhads... 2024-03-18 16:37:14 -04:00
077c3d3a1f Finished fixing font bug, now everything works. 2024-03-17 18:24:52 -04:00
5f07cd341f Removed around 1000 SLOC of C for fun... 2024-03-17 18:07:09 -04:00
f11c15dc02 Finished and debugged Raylib-Ada inclusion... 2024-03-17 17:52:59 -04:00
86b6cdf8ed Removed functions that were overriding each-other, removed one inclusion abstraction layer. 2024-03-17 16:45:46 -04:00
2e303d8372 Texture, sound and font data now uses heap instead of a stack. 2024-03-17 16:08:50 -04:00
b173b130d5 Experimental removal of C graphics files, compiles but segfaults... 2024-03-17 15:15:18 -04:00
8beb8bdeda Added unit, might and magic menus too... 2024-03-16 08:14:22 -04:00
b33bbf962c Implemented stack-based menu system core... 2024-03-16 08:08:50 -04:00
25f5216e2b Added hardcoded action list... 2024-03-16 06:52:32 -04:00
19d2eec6c5 Thinking of action system implementation... 2024-03-16 06:35:03 -04:00
e046565ee4 New skill menu and braindead simple menu stack... 2024-03-16 06:14:28 -04:00
df21c0f24f New skill menu... 2024-03-15 18:21:07 -04:00
37f0cb4e17 No need for font folder, bound to UI style... 2024-03-14 14:40:05 -04:00
b8020aef2f Forgot what I changed... 2024-03-14 13:23:14 -04:00
52ee55618f New font made in Blender based on CC0 font... 2024-03-14 11:50:14 -04:00
800aaf3359 Cleaned up UI, menu rendering and aligned fonts... 2024-03-14 09:44:31 -04:00
da1cfbb1bb New font experiments... 2024-03-14 09:21:20 -04:00
1b5ff7cc8b Experimenting with PNG fonts... 2024-03-14 07:58:52 -04:00
3d824efb4e Even more font changes... /: 2024-03-14 07:13:17 -04:00
0f3501011e More font changes, fixing spacing issue very soon... 2024-03-14 06:54:53 -04:00
a23e283a36 Added new font, spacing still sucks... 2024-03-14 06:26:50 -04:00
7c3617a518 Adding CC0 fonts and revamping font management system... 2024-03-14 06:06:22 -04:00
2bbe9e58c0 Minor XCB changes to test Valgrind... Works good. 2024-03-13 20:42:58 -04:00
866dda684f Added might descriptions... 2024-03-13 19:55:53 -04:00
7d04caad11 Added magic descriptions... 2024-03-13 19:34:55 -04:00
6c3b91f5a7 Revised bad descriptions and added resource descriptions... 2024-03-13 18:32:59 -04:00
4410fb45f1 Revised chad data... 2024-03-13 18:18:07 -04:00
8c4a6d0954 Added skill descriptions and die procedure... 2024-03-13 17:06:13 -04:00
e0a77d73c1 Added unit descriptions... 2024-03-13 16:56:59 -04:00
81d3620679 Removed Yd UI theme... 2024-03-13 14:51:13 -04:00
67a593d59b Added skill descriptions and drawing... 2024-03-13 14:30:31 -04:00
6501f22fb0 Added text box data and drawing, long strings, descriptions, revised UI, and much more... 2024-03-13 14:07:17 -04:00
c74d2f6476 Added animations to unit view menu. 2024-03-13 11:28:18 -04:00
6bb8e275fb Continuing... 2024-03-13 10:44:49 -04:00